More often than not, even if you have a great and stable internet connection, you’ll be paired with someone who probably gets a 3MB download speed and 0.5 upload, or someone who decides it’s imperative that they have Netflix running in the background. If you can somehow find a stable connection, you may enjoy trying to out-smart your opponent and bombing them up to the three times for the victory, but otherwise online is more often than not going to be unplayable thanks to poor net-code and the choice of peer-to-peer rather than a dedicated server. I tried multiple different Wi-Fi connections across various locations, both in 2.4gHz and 5gHz, and no matter where I was, the lag was immense. The online mode is where I found myself playing a decent amount of time on, but I also found myself getting incredibly frustrated due to the poor net code of the game. The mode offers very little in the way of content, and simply puts you in local multiplayer using the same screen, or up to eight other Switch devices. The Story Mode is as bare as it gets, making the entire mode able to be completed at around 2 hours, give or take, depending on your proficiency.īattle Mode is more than likely where most people will find themselves, but even that won’t give you much bang for your buck. This gets old very quickly, and the maps sometimes feel uninspired or recycled regardless of what “World” you’re going into. Within each world are the same enemies and objectives needed to clear them: either defeat all enemies, find keys, activate switches, or collect random items. Sometimes you’ll find yourself in a corner you didn’t mean to get into due to lag or odd input reactions when traversing the maps, and then ultimately lose a life thanks to a bomb placed in an odd position. While the controls themselves are simplistic and intuitive such as ‘A’ to drop bombs and the analog stick or directional buttons for movement, the nature of the way the levels are designed don’t exactly work to the benefit of the characters thanks to the free-form movement, rather than being a little more grid-locked like some of its past titles. You’re given five worlds to go through with a boss at the end of each world that isn’t particularly difficult, just tedious due to the odd control scheme of the game. Besides that, however, Story Mode doesn’t give much in the way of content, and can get repetitive incredibly fast. The cut-scenes are minimal and short, but remain cute and to-the-point. It has a Powerpuff Girls-like aesthetic that felt both nostalgic and contemporary, while remaining true to Bomberman fashion. The art style and presentation of Super Bomberman R’s Story Mode is welcoming and colorful, popping both on your television screen as well as handheld mode for the Switch. Story Mode offers a quick, cute, and fun experience, introducing you to all the different Bombers with their crazy personalities and dilemma they face within it. The presentation of the entire game feels modern, wasting no time with overwhelming text and taking you directly to where you need to go depending on what you’re in the mood for. It’s bare-bones, but it works for what it’s trying to accomplish. Super Bomberman R introduces you to a clean menu that gets straight to the point, offering a Story Mode, Battle Mode, Shop, and Options.
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